Your urbit (also called your ship) is a persistent Unix process that you mainly control from the console. For some things, a browser will also work.
You can turn your urbit off with
Ctrl-d from the Talk or Dojo prompts.
You can force-quit your urbit with
Ctrl-z from anywhere.
To restart your urbit simply pass the name of your pier:
$ urbit some-planet
$ urbit comet
To log an urbit's command line output to a file, use
$ script urbit.log urbit your-urbit
Piers are designed to be portable, but it must be done while the urbit is turned off. Urbit networking is stateful, so you can't run two copies of the same urbit in two places.
To move a pier, simply move the contents of the directory it lives in. To keep these files as small as possible we usually use the
--sparse option in
tar. With a pier
your-urbit/, something like this should work:
tar -Scvzf ~/your-urbit.tar.gz ~/your-urbit/ scp your-old-server:~/your-urbit.tar.gz your-new-server:~
Then to unzip it, on your other Unix server, run:
tar xfvz your-urbit.tar.gz
Delete the tar file, and, after installing Urbit on your new server, start your urbit back up with:
Your Urbit terminal is separated into two parts: the prompt (the bottom line) and the record (everything above that). The record is shared; all the output from all the apps in your command set appears in it. The prompt is multiplexed.
In the CLI, Urbit apps can process your input before you hit return. To see this in action try entering
) as the first character at the Dojo prompt. Since there is no Dojo command or Hoon expression that starts with ')', the Dojo rejects it.
Ctrl-x - Switches the prompt between running console apps
Ctrl-c - Crash current event. Processed at the Unix layer and prints a stack trace.
Ctrl-d - From Talk or Dojo, stops your Urbit process.
Ctrl-z - Stops the Urbit process from anywhere.
↓ - History navigation
The following emacs-style key bindings are available:
Ctrl-a Cursor to beginning of the line (Home) Ctrl-b Cursor one character backward (left-arrow) Ctrl-e Cursor to the end of the line (End) Ctrl-f Cursor one character forward (right-arrow) Ctrl-g Beep; cancel reverse-search Ctrl-k Kill to end of line Ctrl-l Clear the screen Ctrl-n Next line in history (down-arrow) Ctrl-p Previous line in history (up-arrow) Ctrl-r Reverse-search Ctrl-t Transpose characters Ctrl-u Kill to beginning of line Ctrl-y Yank from kill buffer
Full coverage of the Urbit shell, the Dojo is covered in the Shell walkthrough.
On startup Urbit tries to bind to
localhost:8080. If you're already running something on
8080 -- such as another urbit -- you'll find the urbit that you just started on
8081, and so on. For planets only, we also proxy web domains through Urbit's own servers. Any planet
~your-urbit is also at
Your urbit serves a simple homepage from
https://your-urbit.urbit.org that should be self-explanatory. Since our HTTPS isn't audited / battle tested, we just call it “secure” HTTPS. You can find that on
8444 (and so on) if you're already running something on
A complete walkthrough of the Urbit web interface is here.
Urbit namespace is distributed by having parent nodes sign the keys for child nodes. If you have a planet, your parent star issued your ticket. As a planet you, in turn, can sign the keys for moons. The basic idea is: your planet runs permanently in a data center somewhere and moons run on all your devices. Each planet can issue ~4 billion (
To generate a random moon from your planet, run:
$ urbit -w <moonname> -t <ticket> -c <piername>
-c <piername> argument is not required, but it is recommended; otherwise, the resulting directory is a rather unwieldy moon name.
Here's how an example moon might be booted:
$ urbit -w faswep-navred-sampel-palnet -t habref-mebsem-parsym-batlus -c mymoon
Moons are automatically synced to their parent
%kids desk, and can control applications on their parent planet using
|link. You can read more about those operations in the filesystem and console walkthroughs, respectively.
While the Urbit network is in this alpha state, we sometimes have to reboot the whole network. This happens either when major changes need to be shipped or we hit a bug that can't be fixed over the air.
Because Urbit networking is stateful we call this a continuity breach. Everything has to be restarted from scratch. Your pier will continue to function after we have breached, but it wont connect to the rest of the Urbit network.
When this happens, back up any files you'd like to save, shut down your urbit and recreate it (as if you were starting for the first time).