Landscape Architecture

Landscape Architecture

Landscape is designed using a particular userspace architecture mode consisting of stores, hooks, and threads.

Stores

Stores are the first of the two gall models to form this architecture. A store is intended to maintain all the state required for an application or set of applications. Stores are intended to be only accessible by the ship it's running on. A store may not send pokes, peeks, or watches. A store should be treated and thought of as a database. While this is not enforced, it is the convention. The primary example of a store is graph-store which can be found at app/graph-store

Hooks

Hooks are the second gall application used in this architecture and are not always present. Hooks are used for inter-app communication. This allows a separation of access control concerns and a division between those things which are able to be done by a store itself and those done by another gall application. graph-store in particular has two hooks graph-pull-hook for outgoing requests, and graph-push-hook for incoming requests.

Thread

Threads are used when you want to have a series of transactions on a store where the order of those transactions matters. No guarantees are made about the order in which individual requests to a gall applications are processed; threads were introduced to address this. Threads do not maintain their own state while inactive and are instead run only upon request. A good example is ted/graph/create